This game was a bit of a suprise when it dropped on my desk as only the week before I was
talking to some programmer about doing an MTX version of Ultimate's Knightlore 3D isometric
game. I was advised that it probably was not possible due to the way the MTX graphics memory and
display chip worked. The large amounts of data required for the graphics meant that we had to make the
game only available for the 64k Ram MTX512.
Here was another case of the MTX getting good games but too late to do any real good.

Sepulcri Scelerati was programmed by Chris Sawyer.

Images taken running game on MESS emulator.